The objective of B&T is to simply map mental processes using a limited number of standardized objects. Really, we're talking about motion graphics, not Avatar. Blender is a free, open-source 3D application that anyone with a modest amount of training can use to create most B&T animations.
The challenge for screenwriters working in this format is to animate the contents of mind rather than real life.
Bubbles and Tubes is envisioned as a grass roots, bootstrap startup owned by those who use it. There is no great need for capital as long as we can assemble a strong team willing to invest their sweat equity in building a co-operative network and a new market for its products.
Obviously, psychologists and anyone else working with mental health education will find application for Bubbles and Tubes.
A new medium based on the representation of mind stuff obviously needs a way to organize and work with symbols. New symbols.
This project, Bubbles and Tubes, was inspired by Gregory Bateson. The title of his book, Steps to an Ecology of Mind - alone, suggested environmental systems thinking as a metaphor for a more effective way of observing the contents of mind.
Bubbles and Tubes is proposed as a systemic innovation project. That means it will be designed to address the needs ot its constituent parts as an integral whole by sharing both the creation of value and the capture of value.
The operations of mind can be expressed with both music and geometry. There is mathematics in both arts and it has more to do with the nature of consciousness than might seem obvious.
'Ideas are cheap; execution is everything.' This pie-in-the-sky project needs to be grounded in pragmatic reality to ensure it can sustainably serve real people.